May 13, 2007, 04:55 AM // 04:55 | #1 |
Ascalonian Squire
Join Date: May 2007
Profession: W/Mo
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which rune to use
i have a helm i want to put one of these runes on but i am trying to decide which one would help more often:
1. recovery: daze and deep wound 2. restoration: bleeding crippled 3. clarity: blind and weakness 4. purity: disease and poison if it helps im a w/mo and want what might benefit me the most. does bleeding and crippled affect me more than disease and poison etc.... what do you think? |
May 13, 2007, 04:58 AM // 04:58 | #2 |
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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blind and weakness. Thoes are a warriors worst fears. Btw i suggest you put your weapon rune on your hat, so you can switch it around and put the other rune elsewhere on your armour.
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May 14, 2007, 01:34 AM // 01:34 | #3 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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get the clarity, but dont put it on your headgear, thats where your weapon rune goes.
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May 14, 2007, 03:57 AM // 03:57 | #4 |
Krytan Explorer
Join Date: Sep 2006
Location: 1337ville, California
Guild: Generic Name [Tag]
Profession: R/
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I would also say clarity. Just so you know you want the weapon rune on the hat, like others have said. You also want things you'll rarely switch out, like a vigor rune on the chest and legs. Everything else goes on the gloves and boots, because those require less materials. Also, in PvE any of those runes aren't going to help very much because conditions are randomly placed on professions and many areas are never going to have either condition. It might be useful to switch in if you know there's going to be a lot of blind or weakness in an area, but generally an attunement or vitae is better, in PvE. In PvP ignore what I said.
Last edited by Lotrfish; May 14, 2007 at 04:34 AM // 04:34.. |
May 14, 2007, 04:24 AM // 04:24 | #5 |
Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I would personally recommend going with a different rune, and just bringing some form of condition removal:
Mending Touch, Plague Touch, etc... |
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